Pokemon Chronicles: Z-A - An Innovative Transformation While Remaining Faithful to Its Origins

I'm not sure exactly how the tradition began, but I always name every one of my Pokemon characters Malfunction.

Whether it's a core franchise title or a spinoff like Pokkén Tournament DX along with Pokémon Go — the moniker always stays the same. Glitch alternates between male and female characters, featuring black and purple locks. Sometimes their style is impeccable, as seen in Pokémon Legends: Z-A, the newest installment in this enduring series (and among the most style-conscious entries). At other moments they're confined to the various school uniform designs from Pokémon Scarlet and Violet. Yet they remain Glitch.

The Ever-Evolving World of Pokémon Games

Much like my trainers, the Pokemon titles have transformed across installments, with certain cosmetic, others significant. But at their heart, they stay the same; they're always Pokémon to the core. Game Freak discovered an almost flawless gameplay formula approximately three decades back, and just recently seriously tried to innovate upon it with games such as Pokémon Legends: Arceus (different timeline, your character is now in danger). Across every iteration, the core gameplay loop of catching and battling with charming creatures has stayed steady for almost the same duration as I've been alive.

Breaking Conventions with Pokémon Legends: Z-A

Like Arceus previously, featuring absence of gyms and emphasis on creating a creature catalog, Pokémon Legends: Z-A brings multiple deviations into that formula. It takes place completely in one place, the French capital-inspired Lumiose City from Pokémon X & Y, abandoning the expansive adventures of earlier games. Pokemon are meant to coexist with people, battlers and civilians, in manners we have merely seen glimpses of before.

Far more drastic than that Z-A's real-time combat mechanics. This is where the series' almost ideal gameplay loop undergoes its biggest transformation to date, swapping methodical sequential bouts for something more chaotic. And it's immensely fun, despite I feel ready for a new turn-based entry. Although these alterations to the traditional Pokémon formula sound like they form an entirely fresh experience, Pokémon Legends: Z-A feels as recognizable as any other Pokemon game.

The Core of the Journey: The Z-A Royale

When initially reaching at Lumiose Metropolis, whatever plans your created character had as a tourist get abandoned; you're promptly enlisted by the female guide (if playing as a male character; Urbain if female) to join their squad of trainers. You receive one of her Pokémon as your first partner and are sent to participate in the Z-A Championship.

The Championship is the epicenter in Pokémon Legends: Z-A. It's similar to the traditional "arena symbols to final challenge" advancement of past games. But here, you battle a handful of opponents to gain the chance to participate in a promotion match. Win and you'll be elevated to a higher tier, with the ultimate goal of achieving rank A.

Real-Time Battles: A New Approach

Trainer battles occur at night, and navigating stealthily the assigned battle zones is very enjoyable. I'm constantly trying to surprise a rival and unleash a free attack, because all actions occur instantaneously. Attacks function with recharge periods, meaning you and your opponent may occasionally strike simultaneously at the same time (and defeat each other at once). It's much to get used to at first. Even after gaming for almost 30 hours, I still feel like there's much to master regarding employing my creatures' attacks in methods that work together synergistically. Placement also factors as a significant part during combat since your creatures will follow you around or move to designated spots to perform attacks (some are long-range, while others must be in close proximity).

The live combat makes battles progress so quickly that I often sometimes cycling of attacks in identical patterns, despite this amounts to a less effective approach. There's no time to breathe in Z-A, and numerous opportunities to become swamped. Creature fights depend on feedback after using an attack, and that data remains visible on the display within Z-A, but whips by rapidly. Occasionally, you cannot process it because taking your eyes off your opponent will result in certain doom.

Exploring Lumiose Metropolis

Away from combat, you'll explore Lumiose Metropolis. It's fairly compact, though densely packed. Deep into the game, I'm still discovering unseen stores and rooftops to explore. It's also rich with character, and perfectly captures the vision of creatures and humans living together. Common bird Pokemon inhabit its pathways, flying away when you get near like the real-life city birds obstructing my path while strolling through NYC. The Pan Trio monkeys gleefully hang from lampposts, and insect creatures like Kakuna cling to trees.

A focus on urban life is a new direction for the franchise, and a positive change. Even so, navigating the city grows repetitive eventually. You may stumble upon a passage you never visited, but it feels identical. The building design is devoid of personality, and most rooftops and underground routes offer little variety. While I never visited the French capital, the inspiration for the city, I've lived in NYC for nearly a decade. It's a city where no two blocks differs, and they're all vibrant with differences that provide character. Lumiose Metropolis lacks that quality. It has tan buildings with blue or red roofs and simply designed balconies.

The Areas Where Lumiose City Really Excels

Where Lumiose City really shines, oddly enough, is indoors. I adored the way creature fights in Sword and Shield occur in arena-like venues, providing them real weight and meaning. On the flipside, fights within Scarlet & Violet happen in a field with few spectators observing. It's very disappointing. Z-A finds a balance between both extremes. You will fight in restaurants with patrons watching while they eat. A fancy battle society will extend an invitation to a competition, and you'll battle on its penthouse court with a chandelier (not Chandelure) hanging above. The most memorable spot is the elegantly decorated headquarters of the Rust Syndicate with its moody lighting and magenta walls. Various individual combat settings brim with character that's absent from the overall metropolis as a whole.

The Comfort of Repetition

Throughout the Championship, along with quelling rogue powered-up creatures and filling the creature index, there's an inescapable feeling of, {"I

Jose Mitchell
Jose Mitchell

A passionate storyteller and travel enthusiast dedicated to preserving life's fleeting moments through words and images.